![]() Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings). Now Ability Damage has its own Damage Color so that it will stand out amongst the rest! Since your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits. Those smaller numbers will still appear but disappear sooner if higher-priority damage is done. Now, your Critical Hits will be prioritized over smaller damage numbers. From a gameplay side, this had no impact on the damage done to your enemies, but it meant the true impact of your Critical Hits was only sometimes communicated to you as clearly as we would like. Previously all types of Damage were treated the same in the Damage Number cycle: Critical Hit Damage Numbers often disappeared quickly if many small DOT procs were happening concurrently. Player damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. For reference of what this looks like in action, refer to Pablo’s video above. With this new setting toggled on, players can expect to see the following:Ī punchier presentation of damage numbers, with an updated font treatment to improve legibility. This was initially released on PC and required extra work to get on consoles, but you can expect it now with Echoes of Duviri! This Toggle will shorten large numbers for legibility (i.e., 100,357 would be shortened to 100k) So you can customize the HUD and the number size separately. This means Damage numbers will no longer scale with HUD scale setting as they used to. ![]() Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri:Ĭustom scaling of your damage number text size from 50 to 300! This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new Enhanced and the familiar Legacy systems or turn off damage numbers altogether!įor our visual learning Tenno, please enjoy a look at the Enhanced Damage Numbers in action with Lead Game Designer Pablo! With that in mind, we have introduced a new Enhanced Damage Number setting to properly communicate the impact of your attacks and increase the overall legibility of damage numbers in-game. Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. On July 27, players can expect adjustments to the following systems:Ĭold, Impact, and Puncture Status Changes This Dev Workshop will not focus on the new playable content you can expect but on some of the balance improvements and Quality of Life changes we’ve made in response to player requests and feedback. As we approach the release of the next major update, “Echoes of Duviri,” it’s time to share details on some updates you can expect.
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